The game was very well-received for mixing action and RPG gameplay elements and for incorporating Disney, Final Fantasy, and the game's own original characters. This action RPG game began as a collaboration between Square and Disney Interactive Studios and feature a cast of Disney voice actors. If Eraqus' keyblade is wieldable by Sora that will also probably not transform at all either.Kingdom Hearts: Chain of Memories Kingdom Hearts is the first game in the Kingdom Hearts series developed and published by Square Enix (formerly Square Co., LTD) for PlayStation 2 and directed by Tetsuya Nomura. I'm guessing that Starlight/Stardust (I can never remember the real name) probably won't transform either and more than likely neither will Ultima Weapon. And Kingdom Key only gives you second form, no transformations. Spellbinder, Sleeping Lion, Lionheart, Metal Chocobo, Fatal Crest, Guardian Soul, Fenrir, both Ultima Weapons. Look at the entire list of keyblades in KH1 and 2 and look how many aren't tied to any worlds. Like Pooh's keyblade basically being another skin of the shooters and canon launcher. Granted, I notice they are kind of just reusing transformations and shotlocks now so it helps. KH3 wont be like this.Ģ) Each keyblade has unique transformations and movesets, this means more work per keyblade which could also diminish how many they want to make. For a game like KH2 where they have many mini worlds, AND second visits, it is easy to stick a keyblade at the end of each, maximising the amount of keyblades we had. I think we should prepare to not have as many keyblades as we would hope.ġ) Less worlds. I said it before and I feel I should say it again.
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